Dr Dude.net Fixed Morphs Using the Animation Timeline Tutorials Page
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6. Next you need to load the "after" picture into layer 3. To do this go to File>open source image and pick the "after" picture. Then with layer three selected, again load the source image into the canvas (by pressing the black arrow, as in step 5), which will load it into layer 3.

7. What you should have now is a 3 layer file with the first layer white, second layer the before pic and the 3rd layer the after pic. You can test this by selecting current layer on the view popup in the layer window, and selecting each of the layers.

8. Now you have to define the area of the morph using bezier curves. Select layer 2 (the "before" image) and then go to Operation>bezier draw. Draw some lines around the eyes mouth and nose. These will be the movement curves and will be altered in the next step. Also draw lots of anchor points to stabilize the image. If you don't put anchor points your before image will be all distorted. John Dalton tells me that this will be fixed in future versions but for now the more anchor points the better. (Figure 4)

Figure 4

9. The next step is to store the bezier curves in a preset button for later use. Go to the curves preset on the top of the main window (the 4 buttons that look like funny xs) and option click the first one (Figure 5). This saves the curves for later. One note, if you want to save these curves for later use you can save the workspace which will save all these settings.

Fig 5

10. Next, select layer 3 in the layer window and then select the operation, bezier edit (Operation>Bezier Edit). Go to the preset button you just saved the curve in (figure 5) and click it. This will load the previous curve into the canvas of layer3. Next modify the curves of the eyes nose and mouth, as these will be the morph points (figure 6). Keep the anchor points the same! This will stabilize the image. Load this curve into preset 2 (option click a different button Fig 5) in case you need to come back again.

Figure 6
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